Scene to Screen
The scene graph and transforms
Lesson 3 of 5
Everything in Three.js is an Object3D in a tree. Position, rotation, and scale are local to the parent — world transforms come from multiplying matrices down the tree.
What you'll learn
- Parent objects with add() and reason about the resulting tree
- Distinguish local position/rotation/scale from world-space transforms
- See how matrix multiplication propagates a parent's transform to every descendant
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Not sure yet? Try the free lesson first: Scene, camera, renderer