BuildBot

Scene to Screen

Geometry, materials, lights

Lesson 2 of 5

A mesh is geometry (shape) plus material (surface). Basic materials ignore lights; standard materials need them — and shade each face by its angle to the light.

What you'll learn

  • Build a Mesh from a BufferGeometry primitive and a material
  • Know when to reach for MeshBasicMaterial vs MeshStandardMaterial
  • Understand what ambient and directional lights each contribute
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Not sure yet? Try the free lesson first: Scene, camera, renderer