Scene to Screen
Geometry, materials, lights
Lesson 2 of 5
A mesh is geometry (shape) plus material (surface). Basic materials ignore lights; standard materials need them — and shade each face by its angle to the light.
What you'll learn
- Build a Mesh from a BufferGeometry primitive and a material
- Know when to reach for MeshBasicMaterial vs MeshStandardMaterial
- Understand what ambient and directional lights each contribute
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Not sure yet? Try the free lesson first: Scene, camera, renderer